Lead level designer
Apply on the employer’s site Open in Atlas
About this role
Responsibilities · Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective - Possess a comprehensive understanding of the design process including level design, weapons, AI, controls, UI, etc. - Collaborate with other leads and producers on the implementation of cross discipline mechanics - Become a contact point for other departments…
Excerpt only. The full posting is on the employer’s careers site.
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